Stakeholder alignment
What decisions this engagement must unlock. And what is explicitly out. Research without a decision frame is wallpaper.
Research and discovery gathers market, user, and competitor evidence so design decisions are justified. Clarity before pixels.
Design reviews become politics. Personas multiply. Everyone "knows" the user until metrics disagree. You ship UI for a journey users do not take. Then pay again in Product & Interface Design or Rapid MVP Development to fix it.
Discovery converts opinions into a ranked brief: who, what job, what to test first, what to cut.
What decisions this engagement must unlock. And what is explicitly out. Research without a decision frame is wallpaper.
Interviews, targeted sessions, or structured synthesis when access allows. Plus honest gaps when it does not.
Activate, configure, buy, complete the core job. Not every edge admin path in v0. Maps feed scope directly.
→ Learn more about Journey mapping for paying flowsWhere peers solve the job, what is table stakes, where whitespace exists. Without copying UI for its own sake.
How-might-we opportunities ranked by impact and confidence, a brief, not a 200-slide deck.
- Research plan tied to decisions (not unlimited interviews) - Interview / workshop synthesis, themes, quotes, implications - Journey maps for paying flows with pain points and moments that matter - Competitor / pattern teardown where useful for your category - Prioritized opportunities and recommended Creation buying path - Playback session to align stakeholders before design starts
Often a focused sprint when goals are clear. See Rates.
1. Frame: decisions to unlock, audiences, constraints. *Deliverable: research charter.* 2. Gather: interviews, workshops, analytics/support signals, competitive scan. *Deliverable: raw notes + evidence log.* 3. Synthesize: themes, journeys, opportunities. *Deliverable: synthesis doc + journey maps.* 4. Brief Creation: ranked opportunities + recommended SKU and cut list. *Deliverable: design-ready brief.*
Outputs become the brief for Creation. Web UX, product UI, MVP, or modernization. Pair with Product Strategy when the bet is still forming. Optional later: Discovery reach when the product is real.
For teams who will act on a brief and fund Creation. Not for research commissioned to delay a decision already made. Not for unlimited ethnography with no ship path.
UI without evidence optimizes the wrong journey. Research is cheaper than rebuilding a product people do not understand.
Often a focused sprint when goals are clear. We size to decision needs, not research theater, see [Rates](/rates).
When access allows, yes. When it does not, we still structure expert review, data you have, and competitive evidence, and name the gaps.
Enough to answer the decision frame. Typically a small set per segment, not dozens for show. Scope is in the charter.
Journey maps, prioritized opportunities, and a Creation brief. Not a shelf document. The output should fit sprint planning.
Sometimes for known areas. But we flag when you are designing while still guessing on the core job. Parallel is a risk tradeoff we name explicitly.
Audit diagnoses an existing product's friction and IA. Discovery often precedes build or enters new segments. It can include audit methods but targets decisions, not only findings.
We use analytics and support data you provide; large-scale surveys are scoped separately when needed.
Tell us the decision you need to make and who the paying user is. We will propose a discovery sprint with a clear deliverable list, not open-ended research.
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